Gamereactor var i Paris nylig, og der fikk vi muligheten til å slå av en prat om Vampyr med Gregory Szucs og Stéphane Beauverger fra Dontnod Entertainment.
I og med at det er et Dontnod-spill det er snakk om, legges det mye vekt på valgene spilleren tar, og da spesielt på om man skal la de lokale innbyggerne leve, eller drikke blodet deres og bli mektigere.
"The game doesn't judge you," sier 'art director' Gregory Szucs til oss i intervjuet. "You are presented with opportunities. You are that doctor in a dire predicament in London. You have a lot of questions and you can interact with all the citizens the way you want to. If it fits your project - I don't how to say it - to kill everyone, or to save some, to nurse some back to health and then to drink their blood to grow stronger as a vampire, you can and the game doesn't judge you for it."
I Vampyr må du kjempe mot en blanding av overnaturlige monstre, og dødelige vampyrjegere, og måten du behandler de rundt deg på bestemmer hva slags fiender du støter på. Så dreper du mange mennesker, kommer naturlig nok vampyrjegerne for å snuse rundt i nabolaget. Og det kommer til å kreve en del av deg å bekjempe disse fiendene.
"This is how the game will incite you to take a life, because you are a new vampire. You have been created as a vampire at the beginning of the game; you are not some very old vampire who has a lot of power, no, you will have to gain that power through the blood of the people you choose to kill. So this is how we reflect in the game the idea that a vampire is compelled to drink blood."
"So the game will not tell you that you have to take a life every night, that's not how it works. If you try to restrain yourself from killing innocents (or not so innocents) you have the right to do so, but it's so much easier to face dangerous situations when you have killed a few people before. That's how the game lures you into darkness."
Vampyr kommer til PC, PS4 og Xbox One den 5. juni.