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GDC 13: En prat med Suda 51

Vi huket tak i den mildt sagt kreative spilldesigneren Goichi "Suda 51" Suda under årets GDC-messe, for å lære mer om alt som har med Killer is Dead å gjøre.

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* Påkrevd felt
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Den levende legenden Goichi "Suda 51" Suda jobber for tiden med et nytt kreativt prosjekt ved navn Killer is Dead. Vi sporte opp Suda under årets Game Developers Conference, for å få en oppdatering på utviklingen av det unike spillet.

Om konseptet i spillet hadde Suda blant annet følgende å si:

- The whole concept was not the typical killer/assassination titles that we're good at. But I wanted to have a character that has more of a governmental job. He's doing his killing as an occupation and he does it as part of a team. That's the main concept when I came up with the idea for this title.

Om den grafiske stilen:

- I think video games nowadays is a digital art so when I create a title I want to create something that just by looking at the screenshot you can identify what title it is. Especially for Grasshopper Manufacture I think that's one of our strongpoints. That's why we strive to create something new and unique.

- For this title we created what we're calling high contrast shading, it's a little different from photo rendering or cel shading. But we really just wanted to come up with a really cool look, like you mentioned, like my shoes. I think it looks cool, it has this functionality, but it still looks good and it really has this impact on people who look at it. I always want to provide some kind of new experience, shock value, new art style to the users.

Killer is Dead er det første spillet Grashopper Manufacture har laget etter at de ble kjøpt opp av GungHo Entertainment. Se hele intervjuet:

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