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Hvilke PlayStation-spill liker du aller best?

PlayStation fyller 25 år, og i den sammenheng har nøkkelpersoner bak God of War, Spider-Man, Horizon: Zero Dawn og mer avslørt sine favorittspill. Hvilke er dine?

Abonner på vårt nyhetsbrev her!

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Den første PlayStation-konsollen ble lansert i Japan den 3. desember i 1994, noe som altså betyr at den har blitt 25 år. Du har kanskje merket dette på flere måter allerede siden Sony og folk over hele verden feirer dette på ulike måter. En av de vanligste på sosiale medier har vært å liste opp hvilke PlayStation-spill de har best minner fra gjennom alle disse årene, og i dag har noen av verdens mest kjente spillskapere avslørt sine. Derfor tenkte jeg det kunne være greit å dele de meningene med dere for inspirasjon. Jeg vil nemlig veldig gjerne vite hvilke spill dere har fantastiske minner fra på PlayStation også, så jeg håper dere er villige til å dele på både spill og historier i kommentarfeltet. Her er favorittene til ti av skaperne hos Sony Worldwide Studios.

Cory Barlog som var "Creative Director" på God of War
Castlevania: Symphony of the Night
No single game that appeared on PlayStation hardware over the years has more solidly formed the foundation of how I make games more than Koji Igarashi's seminal platforming action/adventure RPG mashup - Castlevania: Symphony of the Night. The tone, world building, mechanics, pacing and level design are absolutely masterful. This game is so timeless that I find myself replaying this game almost yearly and it is STILL compelling!

To andre favoritter er The Last of Us og Metal Gear Solid.

Bryan Intihar som var "Creative Director" på Spider-Man
Metal Gear Solid 3: Snake Eater
I went back and forth between MGS1 and MGS3, but at the end of the day I had to choose the latter. I absolutely loved the decision to take the series back in time to the 1960s, the shift to a more natural setting, as well as a greater emphasis on surviving the wild. Oh, and that showdown with the ripely-aged sniper The End—I don't think I've ever been more stressed out during a boss fight!

But it's the larger-than-life characters that has always kept me coming back to this historic franchise, and Snake Eater has some of the absolute best. From the mad Russian Colonel Volgin to the brash (and now much younger) Ocelot, their unique backstories and motivations were only matched by their memorable performances. Yet, whenever I look back at Snake Eater, it's The Boss who I will never forget. Snake's mentor is the very definition of being the "hero of her own story." And if learning why she was doing all of this wasn't gut-wrenching enough, having to actually pull the trigger to end her life (or the cinematic wouldn't end) did the trick. For me, that was an all-time gaming moment.

To andre favoritter er Uncharted 2: Among Thieves og det nyeste God of War.

Hermen Hulst som var "Managing Director" på Horizon: Zero Dawn
Fjorårets God of War
So tough this, like having to pick a favourite child. Alright, I'm going to go with God of War. What a beautifully woven story that was, so immersive with the continuous camera, focusing on Kratos' relationship with his young son Atreus. As the father of a 14-year-old when it came out, this story was incredibly recognizable. Atreus finally throwing it all back at Kratos in the latter's dream sequence - 'I just wish he was better'. Creative director Barlog had me there.

Reboots can be risky, but SMS succeeded even in making Kratos a likeable character.

I loved the Norse mythology-inspired world so much, I made a trip to Jotumheim recently.

To andre favoritter er Uncharted 2: Among Thieves og Rayman.

Nicolas Doucet som var "Creative Director" på Astro Bot Rescue Mission
Metal Gear Solid
With MGS, it felt like games suddenly took a massive leap forward. Half-way across realism and pure fantasy, it is a game that totally sucked me in with its stealth action. The gameplay was innovative at the time and I loved the way the game surprised the player in many ways. It also carried a deeper message that keep us talking about it years on. MGS V may be the best game of the series but this one is the most iconic.

To andre favoritter er Ridge Racer og Resident Evil.

Jeff Ross som var "Game Director" på Days Gone
The Last of Us Remastered
A case of gameplay and narrative working together in perfect harmony.

Naughty Dog's brave design shattered conventional power fantasies by building mechanics around each character's physical and developmental limitations, which led to highly immersive and relatable encounters. In the final fight through the hospital corridors, as I cut through waves of Firefly soldiers, my mind raced with grief about Ellie's fate to the point I engaged in rapid-fire emotional bargaining trying to rationalize an outcome I could live with if she were to die.

In Left Behind, I played as Ellie on a fateful night with her best friend in an abandoned mall and peeled back layers of their relationship through creative gameplay like taking pictures in a photo booth, trying on Halloween masks, and a playful water gun battle. I felt first-hand what it's like for someone born into a bleak and dangerous world to yearn for universal human desires like freedom, idealism, and love.

I've never inhabited any character's mind and feelings so fully in another game, but Naughty Dog accomplished this feat twice in one package, and that's why The Last of Us is my favourite PlayStation game of all time.

To andre favoritter er Red Dead Redemption og Syphon Filter 2.

Jason Connell som er "Creative Director" Ghost of Tsushima
Shadow of the Colossus
Shadow of the Colossus is such a classic. It became an instant favourite the moment I played it. The colour, light, atmosphere, and music contribute to a mysterious and eerie mood that's so somber, yet so beautiful. The mechanics were fresh at the time and are still timeless, and I especially love the way you guide the light with your sword in order to explore. So awesome. The game goes to great lengths to deliver a cinematic experience that has always stuck with me. The horse-riding animations and the sheer scale of the Colossi all felt so unique and ahead of their time. To me, Shadow of the Colossus is a masterwork that has provided creative fuel for me throughout my entire career as a game maker.

To andre favoritter er Bloodborne og Final Fantasy VII.

Stuart Whyte som var "Director of VR" på Blood & Truth
Demon's Souls
Demon's Souls, at least in the UK, was a sleeper hit for the longest time. I remember getting my hands on a US copy and loading it up with very little awareness of the challenges ahead... From the opening section through to the end game Demon's Souls was a breath of fresh air - an original action RPG with no safety net - no hidden walls to stop you falling off cliffs, no restrictions on being able to accidentally murder a key NPC with a slip of a controller press, and no ability to even pause the game!

Every combat was a battle of wits, every trap avoided was a near miss - the experience was stressful but highly unique. The multiplayer was truly pioneering - completely integrated into the single-player experience, black phantom invading and that boss fight, the Old Monk, where you had to battle another player to progress - so original even now. It was the spiritual prequel to games like Dark Souls and Bloodborne. It was, and still is, a masterpiece.

To andre favoritter er Final Fantasy VII og The Last of Us.

Siobhan Reddy som er "Studio Director" hos Little Big Planet/Dreams-studioet Media Molecule
Resident Evil-serien (Resident Evil 2 om hun måtte velge)
I grew up in the era of "strange things happening" stories -the Bermuda triangle and UFOs, were big features. I loved choose your own adventure stories, ghost stories, mysteries, and scary fairy tales. These things all terrified me but I loved them. It's possibly no surprise then that I love horror and the idea that the unexpected can happen and totally change everything around us.

In real life, Resident Evil would be really scary. In a video game, it allowed us to suspend belief and just be in that world and help save it. I loved that I felt like I was in some kind of crazy X-Files episode but I was badass with my zombie killing and then when I was able to be nifty with my crafting potions. It changed my perspective of what games could do, and I could see before me that they would join films, theatre and literature as mediums to express a wide range of experiences, emotions and motivations.

This series is the reason I make video games, and it has inspired so many game makers. I have loved seeing the horror genre develop in Dreams. Long may the enjoyment of exploring "strange things happening" continue!

To andre favoritter er Oddworld: Abe's Oddysee og Dark Souls III

Dominic Robilliard som var "Creative Director" på Concrete Genie
Ico
Ico is such a memorable game for me, not just because of how beautiful the world, audio and narrative are but because it was the first time an actual gameplay mechanic had affected me emotionally. This story about a young boy trying to save someone is underwritten by a compelling and innovative gameplay ability - holding someone by the hand to guide them and solve puzzles together. The resonance of this game is pinned together by it and makes it so coherent in a truly player-driven way.

The experience of playing the game has stuck with me as a 'feeling' ever since I finished it for the first time. All of Team Ico's games have a similarly powerful and memorable emotional quality to their gameplay and worlds, (all of which I love!) but Ico remains my favourite. It absolutely blew me away when I first played it, and expanded my horizons for what games can achieve as a medium.

To andre favoritter er Uncharted 2: Among Thieves og Tearaway.

Angie Smets som står bak Killzone-serien, Horizon: Zero Dawn og mye mer
Journey
A game that moved me tremendously, and has always stuck with me is Journey. It is visually stunning with impeccable sound design, and takes you to a unique and mysterious world while creating emotional connections to its characters and events. It beautifully combines subtle game design and storytelling into a deeply meaningful experience. A profound classic.

To andre favoritter er Shadow of the Colossus og The Last of Us.

Hvilke PlayStation-spill liker du aller best?


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