Alle som noen gang har spilt høydepunkter som New Super Mario Bros eller Super Mario 3D World vet at Toad-figurene er kapable til å hoppe høyt, men i Captain Toad: Treasure Tracker forlater de aldri bakken. Nå har produsent Koichi Hayashida forklart hvorfor:
"We introduced a character with the ability to jump. But one thing we discovered right away was that if we played these levels with a character that could jump, we would have to make these stages very, very big, because jumping allows the character to go wherever they want. By taking away this element of mobility, the designers could focus on making levels much more compact."
Han forteller også at selveste Shigeru Miyamoto er en stor fan av Rubiks kube, og at det er nettopp dette som er en av hovedårsakene til at Captain Toad: Treasure Tracker ble utviklet:
"He's a fan of the Rubik cube. And at one point he was thinking about implementing a Rubik cube-style of gameplay into a video game. When Miyamoto saw what the team accomplished, he suggested they make Captain Toad into its own video game."