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Dark Devotion

Dark Devotion har "stor kontroll over spillerens opplevelser"

Arthur dos Santos forklarer at det ikke er et Metroidvania.

Abonner på vårt nyhetsbrev her!

* Påkrevd felt
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Dark Devotion blir beskrevet som 'Dark Souls of 2D Dark Souls', og med et slagord som det kunne vi ikke unngå å spørre om spillet da vi slo av en prat med Arthur dos Santos fra Hibernian Workshop nå nylig, som fortalt oss at, ulikt Dark Souls, er det egentlig ingen Metroidvania-elementer i spillet.

"This is not at all a Metroidvania, even if it looks like it, because each door you go through closes behind you," sa han. "So the maps are not randomly generated, because we want to have a huge control over the gamer's experience to transmit the narration, to have control on the difficulty. So you have four huge worlds, on like a tower, and each world has three or four own paths, with its own ambience, own monsters, music, bosses, and they are all interconnected. So each time the player dies [they] come back to the start and [they] can choose another way to go and explore a lot [...] we have been really generous on that point."

Tror du denne tilnærmingen funker i Dark Devotions favør?

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