Dark Devotion blir beskrevet som 'Dark Souls of 2D Dark Souls', og med et slagord som det kunne vi ikke unngå å spørre om spillet da vi slo av en prat med Arthur dos Santos fra Hibernian Workshop nå nylig, som fortalt oss at, ulikt Dark Souls, er det egentlig ingen Metroidvania-elementer i spillet.
"This is not at all a Metroidvania, even if it looks like it, because each door you go through closes behind you," sa han. "So the maps are not randomly generated, because we want to have a huge control over the gamer's experience to transmit the narration, to have control on the difficulty. So you have four huge worlds, on like a tower, and each world has three or four own paths, with its own ambience, own monsters, music, bosses, and they are all interconnected. So each time the player dies [they] come back to the start and [they] can choose another way to go and explore a lot [...] we have been really generous on that point."
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